Interactivity Testing:
Gestural Control Test: Scaling a ball using a specific gesture to ensure against inadvertent activation, usable for light or temperature control:
Proximity Test:
Using the distance between a specific joint, in this case the hand, and an object to interact with the object, usable for operating taps or opening cupboards:
Skeletal Analysis Test:
Using skeletal proportions, in this case from the leg, to control the height of an object, such as a chair or bench, to make it comfortable to use:
Arduino Testing:
Stepper motor test:
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