Tuesday, April 16, 2013

Week 6

We began working on integrating the Kinect sensor into Cryengine. Stephen Davey has already written some plugin nodes that can be used to control the character in game by moving in front of the Kinect. Whether this will be effective enough for the amount of interaction we're hoping for remains to be seen. We may need to use some more basic input, as the node he demonstrated was more tied to using the Kinect to make the character walk along by walking on the spot, where as we are more interested in tracking peoples actual movement by moving the Kinect, as well as their hand gestures.
We ran into some problems where Cryengine has not yet been updated to properly work with Windows 8. This means most of the development will have to be done on another laptop, probably Stevens, but unfortunately he wasn't here this week.
This could make development a bit slower, along with the fact that we don't have a Kinect ourselves and have to borrow them from BECU, meaning any progress has to be made while on campus.


The level creation group also presented their current progress to the group.
The level

The larger bathroom

While not yet complete, the models look quite good and follow the plans provided by Stephen quite well. The environment is nice, though perhaps a bit too detailed given that the entire focus will be on one room.

No comments:

Post a Comment